Click-and-Drag movement will also respect a tiled (wrapped) layer, so moving a selection off one edge of the canvas will cause it to appear on the other side. With this type of transform, you’ll always up with the same number of Hexels and outlines as you started with. The exact way each Hexel moves is determined by the shape mode you’re in, but we do our best to keep the shape together and move it in a way that makes sense given the user input. Or if you hold down ctrl/cmd, it just moves the selection outline and doesn’t modify what’s on the canvas. This tool simply takes each Hexel and moves it to a different spot on the grid. Make a selection with one of the selection tools, then mouse over the selection and click and drag it, or use the arrow keys to move your selection. Or as kids (and I, when trying to annoy my wife) call them, the deetz.Ĭlick-and-Drag: This one has been around since Hexels 1.0. Can do any translation, rotation, or scale, and can be animated. Layer Transform: Can only modify the entire layer because it moves the grid itself. Doesn’t animate, but can rotate or scale your selection to certain angles and sizes without messing up your shapes. If you’re just looking for the short summary, I’ll get to that first:Ĭlick-and-Drag Transform: Easy, operates on your selection, doesn’t animate, rotate, or scale.įree Transform: More difficult to use. My hope is that you’ll understand each tool better and have an idea of why it acts the way it does. In particular, I’ll be discussing when you should use which tool and how they work behind the scenes. For this post, I’ll be discussing the three different ways you can move your hexels around on the canvas. Hello! This is my second in a series of Hexels mini-tutorials that look at some of the finer points of that strange-but-wonderful little art program.
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